[ Defense of the Ancients pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the “Ancient”, a building that must be destroyed to win the game.
Each human player controls one Hero, a powerful unit with unique abilities. In DotA, players on each side choose one of 103 heroes, each with different abilities and tactical advantages over other heroes. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone. Defense of the Ancients allows up to ten players in a five-versus-five format and an additional two slots for referees or observers, often with an equal number of players on each side – Wikipedia
Since it’s creation by an mapper named Eul, D.O.T.A. has evolved from a niche “geek” only thing to a “hell ,everybody knows it” genre of its own right. The standard for the game is DOTA Allstars, initally created by It’s gone on to influence new games, attract millions of players (no kidding) and to spawn international tournaments. ]
Now enough with the intro. The fact is, DOTA as we play it today runs on the Warcraft III system, which was released sometime back in 2000 by the famous Blizzard. It’s 11 years later, and people are still running that system. Not to play the campaign (even though it has some gorgeous in-game videos), but to play DOTA. Countless next-gen RTS games have come, and gone, but Warcraft still stands – due to *cheers* DOTA.
Blizzard owes a lot to DOTA, don’t you think? Simply keeping Warcraft 3, a decade-old game, on PCs worldwide is a remarkable achievement.
Unfortunately, they’ve failed to capitalize on that fact.
Responding to worldwide fan interest in standalone games representing the DOTA genre, Riot games (with the collaboration of Guinsoo, the creator of DOTA Allstars) has unleashed League of Legends, which won several awards including 2010’s best online game design. This game has yet to catch on here in Sri Lanka, but i’ve played it and it’s incredible.
S2 games launched Heroes of Newearth, which also collected a few awards, including IGF’s Audience Award, and gathered quite a bit of momentum in SL, too. And . . .the kicker – IceFrog, the designer and lead developer of DOTA Allstars since Guinsoo left, has partnered with Valve to create DOTA 2. Already the hype of DOTA 2 has spread. Valve has shown its usual sense for creating fantastic multiplayer games by taking charge of DOTA 2; after all, they did the same with the CounterStrike mod for Half-life a while back and viola – unleashed Counterstrike 1.6 and so on( which don’t even need to be explained. They’re that famous.).
Pardon me for the ramble, but it comes down to the fact that Blizzard owes DOTA a great deal – and that they should have capitalized on DOTA sooner. With their resources and expertise, they could have rocked the world. Perhaps they didn’t want to work on someone else’s IP, or were busy with the legendary Wow, but still. Wouldn’t it have been fantastic? – the ALCH3MIST