Dragon Age: Origins
Dragon Age: Origins (Photo credit: Wikipedia)

For the past few months I’ve been almost entirely offline. Studies. From a gaming standpoint, it was a good break. I got some time to kick back and shoot the lights out of a few enemies.
For starters —> RPGS. My love affair with RPGs began somewhere with Pokemon Red. I got hold of a Dragon Age: Origins and began playing. Sadly, Awakening is terrible, and Bioware has yet to learn how to pull off a good ending (I finished Mass Effect 3 too, by the way), but the game was a masterpiece in it’s own right. The DLC, like all of Bioware’s mismanaged efforts to make more money, were an utter fail.
From there onto Witcher, which is just as fantastic. Grimmer and sexier to boot. Today I had my first real play of Kingdoms of Amalur: Reckoning. I reckon that’s a pretty good game, even if the controls are a mite too responsive. I picked up Skyrim – didn’t like it. The first 20 minutes were horrible. Maybe that makes me a heretic. Anyway, that goes out the window.

In the background, my ever-faithful companion (Minecraft) has been sporadically active.

During this time I’ve had some time to test an old theory – that game players make poor game developers. Not my own theory, but I diverge. It’s slightly true – weaned on a diet of DA:O and Minecraft, I lost all taste for building new games, and instead plunged into playing better creations than my own.

But now, when I take a step back and refocus, all that experience has left me with an even better understanding of what makes a game fun —> practical experience I can actually put to use. So, game developers: forget the books. Log off Gamasutra or whatever newssite you’re hooked onto and go play a few games. That’ll get the fire running in your blood.

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