Contrary to popular belief:
1) There are only 24 hours in a day
2) There is no known cure for Minecraft addition
3) There is no known cure for gamedev addiction, either
With IndieGraph running smoothly, I’ve established the one-article-per-day credo – very rough given my time schedule, but I wanted to get good content out there; done. We’ve goot indie reviews, developer interviews, and even an article on the
biggest Minecraft clones – enough for any site to be proud of. Tick that checkbox; time to slow down, and keep ’em coming.
I recently started playing Minecraft [unlike everyone else, I prefer to wait for 1.0 before I commit myself], and it’s truly, incredibly amazing how addictive the game is. Especially once you get the Yogbox mods up and running [had some issues with the installer, so I patched the .jar manualy]. Yesterday, for example: having recently added a balcony to my fortress // mansion-in-the-mountain, I watched the sun set [it’s beautiful, even in blocks] and knocked off a creeper who fell onto my balcony; it fell a long, long distance into the pool below.
And then, the next day, I saw a cat, chasing a red fish. The cat fell into the water. I jumped in after it, but I couldn’t get it up: the thing was mewing pitifully inside – and it died.
Words cannot describe how sad I felt. I trudged about aimlessly, killed all the fish in the water in anger, and went over to watch the woodcutter before returning to my fortress. It’s amazing how Minecraft – this game with its block graphics,
no real Ai to speak of, and such – has managed to affect me on such a deep, deep level. The cat died in the water; I couldn’t help it, and I felt sad. And frustrated.
How many modern games, with HD graphics and all the next–gen technology, struggle to bring out these feeling in the heart of the player? Sadness. Fear. Longing. Yet here they are, brought out perfectly in a game initially coded by one man. I got stranded one Minecraft day, and climbed some trees to be safe from the [now more deadly] Mo’ creatures mobs that haunt the night. While on the tree, I saw the light of my house in the mountainside – and I felt longing; a need to return, to shut the door and walk around in safety. Similarly, at night I climb the mountain and look out at the moon and the lights of the Guild.
There is no other word for it. The game is beautiful, and even more so because it is almost purely a design win. Minecraft isn’t addictive because of the graphics. Or the great, epic music tracks [what epic music tracks]? Or the Kinect[tm] support and the 16-person multiplayer or the downloadable content [something modern games flog to death]. It’s addictive because of it’s gameplay.
If there is one game that we can point to when we want to prove that gameplay > graphics, it’s Minecraft. In fact, Minecraft does this so well that similar games are automatically termed Minecraft clones – in a way, it’s established monopoly over the design, inspired by Infiniminer as it is. It’s the ultimate sandbox. A Minecraft remake with HD graphics, more mobs and human-esque Ai would still be called a Minecraft clone, and people would return to the original, with all it’s flaws and pixelated beauty.
Score one for Mojang and Notch.
- GR Pick: Fan Creates Tiny 3D ‘Minecraft’ Village (gamerant.com)
- Mojang Admits Minecraft – Pocket Edition Plans May Have Been “A Huge Mistake” (escapistmagazine.com)
- Playing Minecraft at work? Connect Github’s Hubot to your server (minefold.com)
- Like Playing Minecraft? Here are 6 Fun Games Similar to Minecraft (vikitech.com)
- The best Minecraft tools (onsoftware.en.softonic.com)